When I open the generated project in Xcode I have an asset catalog folder and the Target/General page also sees the icon name (AppIcon) I set as valid (clicking on the grey arrow takes me to the asset catalog page with images appearing), but no matter what I try the app itself never gets the icon. XCODE_ATTRIBUTE_COMBINE_HIDPI_IMAGES YES XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon I’ve been trying to get it to work for days now without success, and I currently have the below code: elseif($ Some of them have video tutorials included.Is it possible to get CMake to generate a macOS/iOS Xcode project that uses asset catalogs to set the application icon? If you are interested in learning Flutter, please check other Flutter tutorials on this site. I hope this Flutter tutorial is helpful to you. The icon on the left was made as an Android Studio adaptive icon. This icon is sharper and is better looking in general.įor iOS, it is simpler to use the flutter_launcher_icons package or the website.The icon on the right (WY FY) was generated with flutter_launcher_icons.This is the recommended way to generate Android Icons since it generates adaptive icons that are sharper and work well in the Android ecosystem. FlutterApplication and put your custom class here. To do that, open the AndroidManifest.xml file and change the “ ic_launcher” to any other icon filename you have inside your mipmap directory. If you want to change the name of your files to some other name than ic_launcher, you can do that, but then you also need to make a change in the AndroidManifest.xml file under main.In the Project navigator, select the asset catalog. To import assets into your project, first, create a new asset set in your asset catalog. You can add additional asset sets to this default asset catalog. Please make sure that each icon has the correct icon name, This default asset catalog contains empty asset sets for an app accent color and an app icon. You need to replace these files with the icons you have prepared.In each of the mipmap folder, there is a file called ic_launcher.In this folder, you’ll see multiple mipmap folders.Open the Project in your favorite editor.Once you have all icon sizes ready, then: For Android The allows you to upload your icon file and it will generate all icons for you, you just need to copy and paste each icon into a correct folder in your app project. To make it easier and generate app icons of different sizes, you can head over to a free service like. Once we have created all icons manually ourselves we then need to give these icons proper icon names, and then, we need to manually copy and paste each icon into its proper folder in iOS and Android projects. We need to create multiple icon sizes for the iOS platform and multiple icon sizes for the Android platform. I n this case, we need to create each icon for each platform manually. It involves manual work and it is easy to miss one of the icons. This is a very inconvenient method and is not recommended. For android, if you choose some other file name instead of ic_launcher, it updates your manifest file too! Method 2: Manual (Not recommended) The icons will automatically be placed in the corresponding directories for both iOS and Android. This will generate icons for both iOS and Android apps automatically. Then run the following commands: flutter pub get Open the terminal/command-line window on your computer and change the directory to the home folder of your app project. It should be placed under the assets folder (ideally). It is an original icon file that will be used by the flutter_launcher_icons package to generate new app icons.
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