We could possibly have aimed for a higher res, but we went for a 100 percent stable, vsync-locked frame-rate this time. "Sometimes you can use 1.5 percent more, and sometimes seven percent and so on. "It is not like 'here, take that ten percent of performance we've stolen before', actually it is variable," he said. Shishkovstov says that in reality the change didn't give him nearly that much wiggle room. At the time, Microsoft said it would return "up to 10 percent" of the console's potential GPU power to developers. Microsoft made a change to the Xbox One's development kit in June, removing the allotment of GPU resources given to the Kinect motion-sensing peripheral. That is why Microsoft's decision to boost the clocks just before the launch was a sensible thing to do with the design set in stone." Unfortunately I've even seen the other way round, when the CPU does perform as expected but only under idle GPU, even if it is supposed to get prioritized memory access. "I've seen a lot of cases while profiling Xbox One when the GPU could perform fast enough but only when the CPU is basically idle. "PS4 is just a bit more powerful," he said, pointing to slightly beefier components inside the PS4. Shishkovstov did not shy away from discussing the differences between the two consoles. While both console versions of Metro Redux run consistently at 60 fps, the PS4 version shipped with a higher resolution than the Xbox One. Metro Redux is available on PC, as well as the Xbox One and PlayStation 4. The updates represent a total remaster, a kind of director's cut, and have taken the Ukrainian studio more than a year to complete. Each is being sold separately and bundled together in a package called Metro Redux. In a lengthy interview with Eurogamer, he also goes into great detail about programming for both of the current gen game consoles and discusses how ongoing improvements to their toolsets will contribute to their next game.ĤA Games and publisher Deep Silver recently released updated versions of both Metro 2033 and Metro: Last Light. 4A Games chief technical officer Oles Shishkovstov says the developer behind the M etro series is working on an open-world title.
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